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Nautilus Studio develops broadcast graphics software and provides graphics services for sport broadcasts and other types of television shows requiring special graphics. If you need a service provider in these areas, you have come to the right place. Please take a look at the Services we can provide, or - even better - e-mail or call us. If you need a broadcast graphics system for a live environment or for post production that works with real time 3D graphics and does not empty your pocket, you have especially come to the right place. Fifteen years of experience in this area went into our flagship product, Nemo3D. You can read about it if you click on Products or you can download a fully functional trial version as well.
© NAUTILUS STUDIO
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06.05.09.
After months of hard work, Nemo3D V2 is finally finished. It offers highly advanced, ultra-fast shader-based rendering, real time reflections, soft shadows, bump mapping, real displacement mapping and a lot of advanced features you cannot expect from competing products costing ten times as much or more.
You can download the trial version of Nemo3D V2 any time from the download page.
11.09.08.
Nemo3d is now capable of handling two independent video inputs simultaneously with the DVS Centaurus II video board.
14.07.08.
Nemo3D is now compatible with Windows Vista:
Because of Microsoft's decision to abandon XP in favour of Vista, it may be getting more and more difficult to purchase an XP licence. Although Nemo3D works at least as well in XP, we worked hard to make it Vista-compatible sooner than we originally planned.
01.07.08.
Although the new AMD (ATI) cards (4850 and 4870) offer very impressive parameters, due to AMD's usually less than perfect OpenGl implementations, we still prefer nVidia cards.
16.06.08.
nVidia presented the first two members of its new line of GPUs, the GTX280 and GTX260. For single-GPU applications, a 40-60% increase in speed can be expected.
10.06.08.
Added support for reading database tables in Nemo3D. All databases with ODBC drivers are supported, SQL querys can be set at design time and in NemoPlay, too.